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Blender 3d animation overlay relative screen position
Blender 3d animation overlay relative screen position










blender 3d animation overlay relative screen position

You can also specify which canvas to use when creating an object, as in box(canvas=cvs. You can find out which canvas is selected: current = canvas.get_selected() returnsĪ reference to the canvas into which objects are currently beingĬreated. You can later execute lect() to make the scene canvas the one that new objects go into. If you create another canvas cvs, new objects will go into the cvs canvas. Selecting a canvas: By default, any objects that you create go into the most recently created canvas, such as scene. Scene2 = canvas(title=' Examples of Tetrahedrons',Ĭenter=vector(5,0,0), background=color.cyan) For example, the following creates another VPython canvas 600 byĢ00, with 'Examples of Tetrahedrons' in the title above the canvas, with the center of the canvas being vector(5,0,0), and withĪ background color of cyan filling the window. With the specified attributes, makes it the selected canvas, and returns If you simply begin creating objects such If you immediately create your own canvas early in your program you

BLENDER 3D ANIMATION OVERLAY RELATIVE SCREEN POSITION WINDOWS

Initially, there is one 3D VPython canvas named scene.ĭisplay objects do not create windows on the screen unless they are used, so












Blender 3d animation overlay relative screen position