

Realism was intended to be paramount in this game, which features more The most suitable weapons, judging based on the cut scene briefing, and Killed enemies, the player is required to assess future tasks and equip Players begin missions with certain fixed or carry-over weapons fromĮarlier missions, although additional weapons can be obtained from Although these cannot be bought, the weapons available in game levels can be exchanged with carried ones. Laser designator to pinpoint ground targets for bombing.ĭuring gameplay, the player has access to a large arsenal of real world weapons, including handguns, assault rifles, sniper rifles, light machine guns and RPGs. Air strikes can be called for on certain missions, using the Structures can be destroyed safely, from a distance, leaving Jones Remote-controlled CR-4 explosivesĪre also available for use on certain ground targets, meaning large

Making him capable of forced entry into any locked room or safe,Įnabling noiseless and stealthy entry into restricted areas andīuildings, and obtaining military secrets or private information, and Jones is equipped with lock picks, and safe crackers Using the binoculars and thermal goggles, nearby enemies can be located, sometimes even through walls. Patrol routes and other strategic information. Which is also necessary to plan strike routes, after monitoring enemy Of the terrain with structures and outdoor enemies clearly visible, To recon the mission area, remotely viewing a real-time satellite image The player can use the available Map computer Intelligence of the enemy and group AI, and the number of save-games available. The alarm, as the name Covert Strike suggests.Īt the start of a new game, a difficulty level can be chosen,Ĭhanging the number of bullets Jones takes before dying, the Certain missions even require entire operations to beĬarried out undetected, i.e. Opportunity for large groups of enemies to be bypassed or sneaked past, Outnumbered anywhere from 20-1 up to 50-1. Multiple paths exist for every mission, with the most obvious andĭaunting being a noisy gun-fight, because in every mission Jones is Survival, with the highest attainable ranking entitled David Jones. Movement giving the player a better rating, rank and chance of Straight-forward tactics are not encouraged, with stealthy and covert

Missions have objectives that must all be completed before the mission ends. In-game 3D engine for cut scene rendering. Games in this genre, which don't rely on video, instead providing aĬomparable quality of visual and dramatic appeal, reusing the same Shown before and after every mission, with animated characters rendered The game is divided into about 20 missions, and the story is presented in cut scenes, The game was banned in China, because it "intentionally blackened China and the Chinese army's image".

Protagonist David Jones is finally able to defeat him and stop the Xing orchestrates various events (such as armed robbery of advanced prototype technology from the Russian mafia) in order to get Electromagnetic pulse (EMP) weaponry on a space rocket The game's plot features a rogue Chinese General, "Wu Xing" as the primary antagonist. The box art is similar to the poster for GoldenEye. Chris Ryan, a former Special Air Service operative best known for being the lone successful escapee of Bravo Two Zero, served as a consultant to the game. The original, published by Eidos Interactive, offered only single-player play. It is the sequel to Innerloop's Project I.G.I.: I'm Going In. The game is a stealth-based first person shooter. I.G.I.-2: Covert Strike is a computer game developed by Innerloop Studios and released by Codemasters in 2003. 700 MHz processor, 128 MB RAM, 32 MB video card
